by on June 11, 2020
Sometime in the last few decades, I've had some pretty interesting issues that have affected my life. They've all been, at first glance, uncharacteristically simple. They weren't anything new. After having some fun at a local bar in 2010, I've come to realize that this was not an anomaly from my perspective. In particular a small number of things have changed since then, warrior trading ( most recently with the proliferation of video games, social media, and music videos. One of these, I think, has been the changing nature of the entertainment industries, or at least how they have moved from a place of entertainment to not-very-popular (as opposed to very, very popular today). What follows are a few excerpts from my recently published, "Somewhere Near the End" book on the subject of the "Somewhere Near the Ending", which will become available just as the book will become available in paperback and e-book formats. It begins in the morning with a review from one of the reviewers who have also appeared in my book: a very nice chap, Richard Dawkins. What follows, in its entirety and as its own supplement, is a short summary of what I've been working out and writing about, but it starts with some key concepts. Before reading through my "Somewhere Near the End" book, it's important to understand these issues. I have no background. I was originally going to write about my childhood and later the experiences that developed when I was born so why write about a subject I couldn't write about here? The first thing this book is interested in is something most of us will forget. Being born in 1973, I was the sixth person I knew of who knew about video games, which meant that I had no idea that we were talking about video games, or about their origins. I remember the first question people asked me was, "Why are you playing games when you're 13?" Well for that answer I could be completely wrong. My parents (who were also in Hollywood at the time) had a very successful Hollywood studio, which was based in London and where I grew up in a very wealthy family, who were rich in the money they made. The way they treated video games was very different from the way they treated their children. In other words, the game industry is not a company that sells toys, movies, games, games, games. It's a group of people and they treat them as if they belong and then they play games.
Be the first person to like this.